Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nfNo2-DXOAW-eNjPB-cLbsa-RkuzF | 20/11/5 | 96.5 | 1.43 | 2026-07-04 21:02:25 · 33m 28s | |
| CSGO-CLAYy-ROnSU-jY2nz-hWhDY-QQksF | 18/7/5 | 103.1 | 1.89 | 2026-07-02 19:01:04 · 21m 34s | |
| CSGO-O5qbM-4BMcR-aJEKC-kuGci-9hs8O | 23/17/4 | 89.5 | 1.41 | 2026-07-02 18:26:16 · 32m 15s | |
| CSGO-rzqau-NUjQS-Fpqd6-rHm4a-k6siB | 15/17/2 | 76.8 | 0.96 | 2026-07-02 17:14:07 · 37m 34s | |
| CSGO-h4uM5-2BMbv-8MxZE-JchzT-X7YpG | 16/13/7 | 92.1 | 1.27 | 2026-06-30 16:12:25 · 33m 35s | |
| CSGO-PebU3-85fBv-4Uzix-VK8Hu-bswTC | 18/11/4 | 85.5 | 1.46 | 2026-06-29 11:15:43 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.