Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hZNtF-BbmwL-MtiLi-WDSJL-zwJoD | 11/22/8 | 67.0 | 0.64 | 2026-07-02 06:55:22 · 35m 46s | |
| CSGO-HLY7V-be4vm-zurK4-iPBLH-UxqFF | 12/18/2 | 57.1 | 0.69 | 2026-06-21 05:51:04 · 28m 46s | |
| CSGO-8pwHU-82psb-4tt4x-4HXGH-VdvLA | 13/9/6 | 89.2 | 1.47 | 2026-06-20 02:35:55 · 24m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.