Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vhoqG-ic6Q3-PPr7X-h5UVH-DUWvD | 19/17/8 | 115.1 | 1.46 | 2026-07-01 19:39:45 · 27m 34s | |
| CSGO-OA7OA-y62mT-kpNHu-4tkXS-TbCRE | 10/19/7 | 81.2 | 0.74 | 2026-06-28 13:09:57 · 29m 19s | |
| CSGO-TvB4P-jW753-faLUs-vKPQ9-PUeZH | 12/15/1 | 66.6 | 0.98 | 2026-06-25 19:18:58 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.