Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bePQa-vz74a-G8S3N-pe4O7-xo8vO | 5/7/3 | 56.2 | 0.92 | 2026-07-06 20:54:30 · 13m 41s | |
| CSGO-QkkOw-jPkpf-pe7PD-48yjZ-BZAYN | 10/8/5 | 84.1 | 1.19 | 2026-07-06 20:28:34 · 21m 54s | |
| CSGO-8Wo89-R8Qox-WBh2S-38RCS-JnMwF | 2/12/3 | 24.9 | 0.24 | 2026-07-06 19:59:13 · 22m 44s | |
| CSGO-PCuZ8-tyBne-JOdSN-U59p4-dV4RG | 9/7/5 | 84.1 | 1.17 | 2026-07-06 19:04:37 · 10m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.