Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Aem3D-RbM38-XkSQA-kJxOw-cW9LK | 13/11/8 | 89.9 | 1.24 | 2026-07-04 11:55:31 · 26m 31s | |
| CSGO-NHbkp-anAyP-Ly62c-LuQx6-meAtG | 19/13/4 | 97.6 | 1.39 | 2026-06-21 15:12:07 · 39m 38s | |
| CSGO-zs6uh-nmUBk-BeMJz-eJYCa-Y6TvD | 13/4/0 | 67.6 | 1.50 | 2026-06-21 13:50:59 · 22m 46s | |
| CSGO-w6tom-f7LXy-PnLKR-AMs8X-R7pxA | 11/3/1 | 104.1 | 1.85 | 2026-06-12 21:12:15 · 14m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.