Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nnRHT-JftLK-VsUGw-pooMd-VFJPJ | 15/16/4 | 86.5 | 1.09 | 2026-07-03 18:46:39 · 26m 49s | |
| CSGO-oF7j7-9KFwh-PTYaM-Ys5cK-sbjsF | 26/19/3 | 93.2 | 1.38 | 2026-07-03 10:19:50 · 37m 57s | |
| CSGO-PwjzS-rXsJz-2e94B-DNfTE-zdTnB | 22/19/6 | 89.2 | 1.32 | 2026-06-23 19:31:49 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.