Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pFCXt-PZJbi-GpPXB-SvtAs-vWHzN | 22/9/3 | 94.4 | 1.74 | 2026-07-03 17:00:29 · 27m 2s | |
| CSGO-8REnc-qB2qj-3VWBK-Nnvy2-dBLDR | 20/5/8 | 107.3 | 1.91 | 2026-06-20 20:44:45 · 30m 4s | |
| CSGO-ohiHN-4WG52-P5Rtq-TYjF8-DBF4C | 19/14/1 | 93.3 | 1.31 | 2026-06-14 00:07:59 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.