Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbH5E-cQbbq-uAjMQ-FhpCo-SD8aC | 21/22/8 | 80.1 | 1.00 | 2026-07-03 20:50:58 · 45m 43s | |
| CSGO-8ZmHc-zrRaa-XYeP3-AMiTZ-nFzAC | 5/15/7 | 70.6 | 0.56 | 2026-06-27 23:58:34 · 21m 15s | |
| CSGO-Or6Qs-iLek7-F2uxM-ZKbin-j4FdH | 18/21/7 | 99.1 | 1.11 | 2026-06-27 19:35:31 · 41m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.