Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KdoVQ-euXQy-O8Ztc-aw8XY-jZG8D | 17/13/9 | 89.4 | 1.33 | 2026-07-05 15:54:28 · 39m 32s | |
| CSGO-v5k7R-Q6J6s-kbwzz-xjLLF-bTsdA | 8/15/1 | 46.1 | 0.54 | 2026-07-02 19:07:12 · 29m 45s | |
| CSGO-6ats8-e8YH8-2emY9-bVRC3-VeruL | 8/17/1 | 45.7 | 0.46 | 2026-07-02 18:24:32 · 37m 17s | |
| CSGO-U6jUv-KBcXD-2puJK-iiuY6-2dKTK | 18/10/2 | 83.1 | 1.50 | 2026-06-28 20:40:44 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.