Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTB7k-8QKdC-bCOwP-R7MQE-oncFO | 19/14/6 | 88.1 | 1.38 | 2026-07-06 17:58:28 · 37m 10s | |
| CSGO-2Lfzm-N2FOD-8nO8e-bu3sd-tF7yD | 22/21/9 | 95.0 | 1.20 | 2026-07-03 20:51:01 · 50m 17s | |
| CSGO-ooSse-MpZdY-bQrb4-zHQvq-7qahQ | 15/18/4 | 67.6 | 0.88 | 2026-06-25 19:23:06 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.