Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L42sq-iVrzs-vzLZk-n3AQ6-6z8aC | 12/20/5 | 57.7 | 0.68 | 2026-06-18 21:33:21 · 39m 39s | |
| CSGO-vioTH-B74ZB-MvxQr-7RRom-TO2xK | 8/15/1 | 52.8 | 0.60 | 2026-06-06 21:26:27 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.