Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UY6Qb-CsBJN-cakJY-vtqa6-ZympQ | 11/18/3 | 56.9 | 0.79 | 2026-07-05 18:42:10 · 39m 22s | |
| CSGO-RQakj-zpQb9-2hXE7-sE8iP-bnaQM | 7/15/6 | 54.1 | 0.68 | 2026-07-03 20:10:57 · 28m 34s | |
| CSGO-ycwpQ-3k6Ef-3uScB-9EYbu-jBcBN | 11/16/5 | 66.1 | 0.88 | 2026-06-29 13:08:28 · 29m 5s | |
| CSGO-RkvM6-kSXSe-rYPEV-2H6vD-od5yD | 13/19/1 | 55.2 | 0.75 | 2026-06-24 20:08:53 · 44m 11s | |
| CSGO-dJWau-354Wk-Tu7Vz-b2JdO-ZbaEC | 19/15/3 | 76.7 | 1.26 | 2026-06-22 19:35:52 · 46m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.