Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oxrTU-MBK8D-Yt3Z2-DRC4v-GWRZQ | 10/13/4 | 57.9 | 0.90 | 2026-07-02 21:38:51 · 32m 51s | |
| CSGO-PxSDE-yBPED-UjbUr-uvHm3-seYfE | 6/21/4 | 35.2 | 0.37 | 2026-07-02 20:51:40 · 43m 10s | |
| CSGO-kJLj8-NwiHR-C4feS-RQUpa-Gv5VH | 12/15/1 | 69.6 | 0.84 | 2026-07-02 19:59:13 · 28m 37s | |
| CSGO-U8Mme-AcEJR-JXunR-Zws9Q-XSUnB | 9/16/2 | 55.8 | 0.70 | 2026-07-02 19:21:03 · 29m 57s | |
| CSGO-w2FVj-2SMu7-FECeN-Le4Tc-FkBAA | 9/15/3 | 46.9 | 0.64 | 2026-07-02 18:44:12 · 29m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.