Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5rBco-wJoHQ-wZYma-tWXBR-AmhvN | 11/20/4 | 56.6 | 0.57 | 2026-06-23 20:15:22 · 36m 54s | |
| CSGO-GTpzX-mCp3E-UWFrE-PN4fh-DFAkE | 19/8/3 | 90.8 | 1.77 | 2026-06-23 19:47:21 · 22m 26s | |
| CSGO-8OZzc-MMvzW-sTnh2-H34mb-vPDRE | 14/19/5 | 67.6 | 0.73 | 2026-06-23 19:07:52 · 36m 5s | |
| CSGO-y2zNf-WA5vt-xi44E-bqcQz-dBLDR | 6/14/4 | 46.0 | 0.52 | 2026-06-19 22:27:37 · 25m 55s | |
| CSGO-HEbux-3uDRN-KQwJ5-S99N6-tBCJC | 12/13/8 | 96.7 | 1.17 | 2026-06-19 21:16:15 · 27m 9s | |
| CSGO-HVoZD-7YU4x-iEYYy-KsWJL-xH2cQ | 15/18/11 | 85.9 | 1.20 | 2026-06-19 20:38:59 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.