Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-prrRh-88z4L-tduXN-peBJz-5AnkP | 13/15/4 | 79.6 | 1.05 | 2026-06-30 12:12:44 · 29m 57s | |
| CSGO-Gj4Qn-Xr2BE-caJWz-XmxxH-Ycf8E | 23/10/5 | 119.3 | 1.81 | 2026-06-17 19:38:28 · 28m 13s | |
| CSGO-GD7jO-bBf7F-PG3dP-VfZRz-52DVF | 23/15/5 | 93.7 | 1.49 | 2026-06-15 12:28:09 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.