Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PXrpX-zKt4h-QkpX8-oSSCH-wcpmJ | 7/14/2 | 56.3 | 0.58 | 2026-07-01 18:15:07 · 23m 5s | |
| CSGO-we2TD-KwKSB-Vtkbf-Qah6c-Z6ZkF | 23/19/5 | 84.4 | 1.25 | 2026-06-25 15:13:13 · 48m 41s | |
| CSGO-AhQ9m-Jfqm9-nZPyx-iUrmw-BrApF | 15/9/9 | 94.5 | 1.54 | 2026-06-22 18:31:36 · 27m 51s | |
| CSGO-pcH6e-HsW3v-WwxAS-BzDEH-bJQBD | 32/18/4 | 104.1 | 1.59 | 2026-06-13 18:13:02 · 49m 50s | |
| CSGO-293EK-pnnEd-T9sGF-xzr9G-hxfvN | 26/12/3 | 113.5 | 1.83 | 2026-06-13 14:37:25 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.