Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rGO3J-YLGC4-LjmxY-Lrh2o-niyfF | 14/17/6 | 91.9 | 1.09 | 2026-07-03 11:32:29 Β· 30m 39s | |
| CSGO-Zs2TL-2J7MB-8K3EQ-A6mBU-3krFF | 14/20/6 | 70.8 | 0.77 | 2026-07-02 19:24:28 Β· 37m 48s | |
| CSGO-cfcUL-O4Bdn-sEKsv-cTY9V-jFXsO | 16/14/5 | 82.8 | 1.22 | 2026-06-26 18:47:06 Β· 34m 54s | |
| CSGO-mDhdW-O5Aqm-WtxxJ-4fYoM-OnduB | 24/13/3 | 113.1 | 1.65 | 2026-06-26 08:21:20 Β· 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.