Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ovJsw-BFAab-GOibE-XStRy-tCO2G | 17/14/6 | 96.4 | 1.40 | 2026-06-27 19:40:37 · 27m 44s | |
| CSGO-mms4c-22kpU-QO542-foypv-OrzUO | 18/15/3 | 88.2 | 1.27 | 2026-06-27 19:10:49 · 26m 50s | |
| CSGO-B7kEa-BDdj4-8PRhn-Oh7ym-iNBYN | 13/14/11 | 96.9 | 1.24 | 2026-06-27 18:38:04 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.