Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChdXm-X2sve-EHhcK-OZ7KW-uFqqK | 14/16/3 | 83.0 | 1.07 | 2026-07-04 17:33:42 · 28m 25s | |
| CSGO-yOCuK-ta3VX-woidh-eGd3v-yqk2H | 17/13/3 | 98.3 | 1.29 | 2026-07-02 17:44:42 · 32m 42s | |
| CSGO-EVApt-7yhv8-UfwVN-qJ8LS-EG6KQ | 21/15/1 | 100.7 | 1.40 | 2026-07-02 17:07:42 · 33m 2s | |
| CSGO-EhO8O-UpjXT-qH7bn-vpwqt-uWq7C | 10/20/4 | 48.3 | 0.54 | 2026-06-30 17:50:54 · 36m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.