Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-88VZS-O5FBv-cRO6O-BYWEF-sKurD | 12/21/5 | 74.4 | 0.67 | 2026-07-03 04:58:58 · 38m 33s | |
| CSGO-wyZaA-Qdqu9-3qszW-zqPsc-sOYQM | 17/10/3 | 99.7 | 1.55 | 2026-06-07 17:19:26 · 24m 12s | |
| CSGO-Xyirj-opG3e-wUwnM-OYdwT-7Qh8E | 19/13/9 | 116.5 | 1.60 | 2026-06-07 16:19:28 · 28m 21s | |
| CSGO-zfrpm-C5qqO-P8VWz-t5yG2-2B3xK | 13/9/9 | 71.1 | 1.26 | 2026-06-07 15:49:39 · 23m 35s | |
| CSGO-pSRBr-SJBky-Ybj3h-uzKmz-2B3xK | 12/20/6 | 68.0 | 0.69 | 2026-06-07 15:05:05 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.