Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VhV9A-BvyL6-UjUuO-xJETR-PRqmJ | 13/17/7 | 67.4 | 0.94 | 2026-07-04 10:59:36 · 38m 4s | |
| CSGO-QRA6w-Dir2H-tnDqi-QffOw-zhJaA | 14/12/3 | 82.6 | 1.16 | 2026-07-03 10:48:41 · 26m 33s | |
| CSGO-ObBcs-JDX8m-KrFY2-VHOOM-Wb9vO | 10/14/3 | 67.6 | 0.92 | 2026-06-28 20:41:48 · 20m 21s | |
| CSGO-AubaQ-9A3vT-cp75F-4mtLK-6bZYO | 8/16/4 | 58.4 | 0.57 | 2026-06-26 07:11:05 · 34m 26s | |
| CSGO-BCXam-KehzU-8sYYC-PRnXM-w77GJ | 18/16/5 | 93.4 | 1.29 | 2026-06-23 19:22:26 · 33m 55s | |
| CSGO-yYq3Y-QiSMO-W5RFf-xHydU-N7GrL | 10/21/6 | 69.2 | 0.76 | 2026-06-16 19:58:19 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.