Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDXSR-Qsx2Y-s9TjJ-c6JFC-opWTB | 15/16/10 | 82.3 | 1.13 | 2026-07-04 21:52:49 · 36m 46s | |
| CSGO-Snknv-cqV5j-uT4YK-khuJM-mxF4C | 5/14/3 | 54.7 | 0.44 | 2026-07-03 17:44:51 · 20m 2s | |
| CSGO-zai7A-NqMHp-Vtekz-OCthc-8EAkE | 17/15/5 | 80.3 | 1.14 | 2026-07-03 12:36:34 · 37m 52s | |
| CSGO-zKKUF-QLuSA-qZ5Tm-obkzG-sxdqA | 13/10/3 | 88.7 | 1.31 | 2026-06-30 19:08:30 · 31m 35s | |
| CSGO-eKDiC-PfFYv-tbZmK-pmnGv-YBLDR | 18/14/10 | 106.2 | 1.44 | 2026-06-30 18:17:34 · 42m 0s | |
| CSGO-YfRHS-hVaB5-v7ZnV-bj8et-uMOcF | 11/6/2 | 67.9 | 1.25 | 2026-06-29 17:27:20 · 11m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.