Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ysVZk-LphfR-TbXEL-axTJp-yiOUD | 13/14/3 | 120.4 | 1.35 | 2026-07-07 18:54:27 · 20m 11s | |
| CSGO-rGO3J-YLGC4-LjmxY-Lrh2o-niyfF | 10/17/5 | 65.9 | 0.76 | 2026-07-03 11:32:29 · 30m 39s | |
| CSGO-evCZm-P9oJy-WpCsw-hjdWS-QGU8N | 15/11/5 | 106.6 | 1.51 | 2026-06-28 19:05:02 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.