Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkELf-bjZNk-EO6sv-Ck89N-tROEL | 26/9/2 | 173.3 | 2.39 | 2026-06-27 07:46:00 · 25m 41s | |
| CSGO-ZaAoC-a5zYu-KdtiR-BaFOb-b5EiJ | 13/11/3 | 89.8 | 1.21 | 2026-06-27 04:55:52 · 24m 8s | |
| CSGO-wpdsB-H7knH-9WepX-DnrAL-pcy6A | 12/12/2 | 67.3 | 1.04 | 2026-06-26 02:32:21 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.