Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YANQ7-myp2B-VKBXQ-e2rVQ-tm7SA | 12/18/3 | 68.3 | 0.75 | 2026-07-06 18:32:22 · 31m 19s | |
| CSGO-Xy7sD-kRydr-OFex9-v4r3w-NrYbD | 13/16/4 | 58.4 | 0.81 | 2026-07-03 21:01:16 · 33m 36s | |
| CSGO-Lu7X5-ZNhHp-NWQpk-3sHsU-B7WzE | 22/13/3 | 94.0 | 1.49 | 2026-07-03 20:23:24 · 35m 5s | |
| CSGO-AdK48-wDo58-cCb8E-O2jMt-XMfrM | 21/18/6 | 74.0 | 1.17 | 2026-06-27 18:30:14 · 48m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.