Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tutup-HwtRB-DUETQ-4wsxS-qkSSH | 10/19/9 | 56.9 | 0.73 | 2026-07-05 01:59:30 · 40m 40s | |
| CSGO-yv7tC-QJspf-t5zqw-F4wcE-s9ROG | 12/14/2 | 69.8 | 0.83 | 2026-07-05 01:25:01 · 29m 40s | |
| CSGO-wkKYP-Xcdu8-36GMc-N9ES9-3yTaK | 18/17/2 | 73.0 | 1.13 | 2026-07-05 00:42:23 · 37m 52s | |
| CSGO-h7Y6K-qNKkL-3ajUd-Fb6CR-ASfCG | 17/17/5 | 81.2 | 1.10 | 2026-07-04 23:55:41 · 41m 5s | |
| CSGO-LXqN3-jESxq-8qV3P-WQHR3-Sf78F | 9/15/6 | 55.8 | 0.75 | 2026-07-04 23:17:35 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.