Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MsBxq-Lb83Y-fzej5-KYedd-VYK9P | 6/13/4 | 36.7 | 0.57 | 2026-07-05 16:09:24 · 37m 34s | |
| CSGO-QUw8S-kPwwz-odorN-tzY8T-QwSOG | 6/19/4 | 40.2 | 0.41 | 2026-06-16 19:54:13 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.