Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rw7Bu-Ftsjp-XB6tf-AU5Uy-YrxPB | 16/21/5 | 66.8 | 0.94 | 2026-07-03 19:13:02 · 48m 6s | |
| CSGO-E85ec-9j7cS-oGbiA-akTz2-kLzkG | 30/22/6 | 86.9 | 1.42 | 2026-06-23 16:39:12 · 53m 41s | |
| CSGO-fQovX-J2PPX-t9634-zyQTm-AEVjM | 10/8/1 | 50.4 | 1.17 | 2026-06-20 11:04:33 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.