Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FLyyy-7co83-jDkJL-4WCAN-L8urD | 22/15/6 | 118.1 | 1.63 | 2026-06-28 21:46:16 · 31m 41s | |
| CSGO-2QVcd-onYzo-mHzWW-BmLXV-nuGvM | 20/14/7 | 107.5 | 1.51 | 2026-06-25 16:45:58 · 38m 51s | |
| CSGO-PoK9e-VjckG-SJSbS-fHs94-WUVGQ | 13/12/4 | 75.4 | 1.20 | 2026-06-24 18:05:38 · 30m 23s | |
| CSGO-tD4qm-pAJt4-fp6Kf-ySNaE-od5yD | 8/18/5 | 46.6 | 0.58 | 2026-06-23 13:28:09 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.