Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7w5yK-UMfOe-z3DsB-6oe2R-TnduB | 16/15/3 | 69.3 | 1.12 | 2026-07-06 13:20:11 · 36m 11s | |
| CSGO-UWXFD-oaXz6-ffoNB-GQZVw-UC9WB | 22/18/4 | 99.0 | 1.27 | 2026-06-25 18:34:08 · 34m 47s | |
| CSGO-R3PwG-KS9hj-d2pdO-MkKiS-EG6KQ | 16/5/4 | 87.8 | 1.79 | 2026-06-14 18:21:38 · 19m 32s | |
| CSGO-wuo4G-6GXtE-UnwTc-VXnZd-K564E | 21/5/6 | 149.1 | 2.42 | 2026-06-14 16:51:30 · 18m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.