Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kZmxk-ZCdXS-txsxU-MxWod-PupJN | 23/8/1 | 96.4 | 1.74 | 2026-07-03 07:29:44 · 30m 28s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 15/15/4 | 74.4 | 1.08 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-9AWPb-Fh5c4-UTpW2-WmmOw-XfP7B | 19/11/2 | 69.3 | 1.43 | 2026-07-03 07:29:44 · 27m 33s | |
| CSGO-Z7JF6-xHjMd-pOFXq-RO3Mo-SD8aC | 16/19/4 | 62.7 | 0.89 | 2026-06-29 18:52:06 · 63m 19s | |
| CSGO-CrnVD-TvwT2-OJdfM-wtCxm-QiHvM | 7/18/10 | 64.7 | 0.65 | 2026-06-29 18:14:25 · 35m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.