Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ybtzy-AX5o6-nuDC6-necOc-NuHaA | 24/23/6 | 80.2 | 1.16 | 2026-06-29 17:59:34 · 47m 28s | |
| CSGO-WU48H-Wa4xv-z4GZo-hTUCZ-F7QBD | 12/18/5 | 75.4 | 0.95 | 2026-06-29 17:22:17 · 29m 2s | |
| CSGO-bazku-5WD5B-EOWwO-YiASC-VUeZH | 9/18/4 | 51.4 | 0.61 | 2026-06-24 21:38:09 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.