Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7XXEz-KpVLe-TSu8c-rSdLV-FaFSQ | 33/19/4 | 107.8 | 1.71 | 2026-06-22 17:10:49 · 49m 3s | |
| CSGO-XfnT3-uhNUK-u8Tv8-hMqkp-yXvzF | 15/12/4 | 62.3 | 1.04 | 2026-06-21 13:19:41 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.