Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hUiG4-GGDeA-yDbTt-dBBpU-XQaYO | 6/14/2 | 56.1 | 0.44 | 2026-07-03 22:11:18 · 24m 29s | |
| CSGO-Str3A-yHBiS-y4mE2-yP8Cw-7BLwF | 19/16/1 | 85.1 | 1.10 | 2026-07-03 21:20:46 · 39m 28s | |
| CSGO-uPBAZ-SA2MY-8xZLF-GnYB4-Gzi5P | 18/7/3 | 87.2 | 1.66 | 2026-06-21 20:55:32 · 27m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.