Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Jvjq-e43do-848WA-PvhdP-EJyXD | 18/15/5 | 106.6 | 1.43 | 2026-07-04 20:00:21 · 32m 22s | |
| CSGO-Md3Kf-jBuwz-vQjhC-kACwA-YLr7C | 5/16/5 | 45.3 | 0.37 | 2026-06-28 15:49:01 · 28m 34s | |
| CSGO-WjnKO-XeXEW-5VTEK-druFw-oqS4M | 31/19/10 | 98.2 | 1.50 | 2026-06-28 09:53:28 · 53m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.