Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kWEh7-JR2By-z23hr-7cwGY-U6ZkF | 18/14/4 | 80.4 | 1.29 | 2026-07-05 20:21:42 · 28m 51s | |
| CSGO-xZKkS-L59OR-7Tdac-vdra4-KBdqA | 13/20/4 | 54.5 | 0.73 | 2026-07-05 13:47:58 · 40m 36s | |
| CSGO-edkUu-jGuh7-OiVt3-bdCLm-M4R4M | 14/11/6 | 86.1 | 1.43 | 2026-07-02 12:56:57 · 23m 55s | |
| CSGO-THc75-Y5u6f-RGedK-EWK6p-jsnAL | 12/11/4 | 75.1 | 1.20 | 2026-06-16 21:33:47 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.