Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CCOFf-iW2Mn-U7ndr-3ScFv-rNcqA | 10/12/8 | 61.1 | 0.96 | 2026-07-01 03:56:05 · 26m 19s | |
| CSGO-jqTuc-rZZo4-OLJdP-2FCSq-jhLfN | 17/17/2 | 72.0 | 1.06 | 2026-07-01 03:25:37 · 27m 24s | |
| CSGO-P4qPB-fQEh3-ojR8h-TitrJ-YSEdH | 21/15/2 | 79.6 | 1.42 | 2026-06-24 03:31:44 · 32m 55s | |
| CSGO-KEaPt-DSrE6-UuLi7-QadER-377GJ | 8/16/1 | 43.4 | 0.53 | 2026-06-23 03:46:15 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.