Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4KGG-2XvTp-Ef2Qa-27tPB-UoZUN | 14/15/4 | 71.6 | 0.99 | 2026-06-24 09:16:50 · 31m 21s | |
| CSGO-HtoiY-LGZLk-Auo5z-tYHRF-88axJ | 18/19/5 | 101.1 | 1.21 | 2026-06-19 10:08:00 · 31m 56s | |
| CSGO-GD7jO-bBf7F-PG3dP-VfZRz-52DVF | 14/15/3 | 68.0 | 1.01 | 2026-06-15 12:28:09 · 36m 13s | |
| CSGO-65OR8-JG6ZX-fnTZs-GU7xk-at3NF | 16/13/6 | 73.0 | 1.28 | 2026-06-12 19:06:11 · 30m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.