Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZoTR-c23Lc-G9n74-7POwX-462NF | 24/18/13 | 101.2 | 1.43 | 2026-07-02 21:59:51 · 50m 40s | |
| CSGO-rxyKR-PJ5b9-End5L-WU8dR-PRqmJ | 23/9/5 | 99.5 | 1.75 | 2026-06-30 22:23:00 · 36m 24s | |
| CSGO-6m9JJ-EPtGT-PFA4k-AfTmq-3MEKO | 12/16/8 | 67.0 | 0.93 | 2026-06-30 00:53:16 · 31m 2s | |
| CSGO-3SCTY-3NLXC-oxzM2-QODtO-THTCP | 16/12/5 | 68.2 | 1.18 | 2026-06-30 00:08:33 · 39m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.