Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BFzKo-ssRW3-QyXB7-3FJiP-HnF8D | 19/12/2 | 73.6 | 1.18 | 2026-07-06 21:29:15 · 34m 51s | |
| CSGO-WKHZ8-aARiW-Dtwky-n5sEh-9hs8O | 9/15/5 | 65.8 | 0.78 | 2026-07-02 22:19:56 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.