Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uqiVY-tFxpH-t4Y2j-tU5JZ-9kx5G | 34/21/10 | 126.7 | 1.73 | 2026-07-01 19:29:29 · 47m 50s | |
| CSGO-wmjO6-Ur7bQ-9noXP-PeJSK-SojoE | 24/18/7 | 116.0 | 1.47 | 2026-06-25 16:10:33 · 38m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.