Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WKxOM-G7Ujm-rW9js-YxOEy-arV8N | 17/17/6 | 76.0 | 1.12 | 2026-07-03 19:58:27 · 40m 30s | |
| CSGO-YJN9H-pWNEq-WduaO-LMRxV-EmG4C | 21/18/8 | 100.9 | 1.30 | 2026-07-03 19:13:28 · 38m 18s | |
| CSGO-2pU5n-WdsTf-jQi2T-hOvyH-ZKmDA | 17/15/5 | 71.4 | 1.11 | 2026-07-03 13:43:37 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.