Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mpN5G-A7Azb-MXAii-y7VYr-iWRKF | 8/16/6 | 63.4 | 0.81 | 2026-06-24 19:57:20 · 29m 56s | |
| CSGO-76LfT-KUWt7-aqF6N-MWfCX-cQaYO | 6/15/2 | 46.4 | 0.46 | 2026-06-23 19:01:35 · 23m 36s | |
| CSGO-wwH6T-Ce9vw-rOkAB-Sb6ai-APxDK | 10/17/4 | 61.6 | 0.73 | 2026-06-08 16:38:45 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.