Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-euDfy-VVLWA-nth5f-Mh5WQ-3HZkF | 12/18/8 | 70.4 | 0.92 | 2026-07-02 21:01:59 · 35m 4s | |
| CSGO-tuVdT-vHz2R-SOrnJ-k7xxk-uXNtQ | 14/11/2 | 76.1 | 1.06 | 2026-06-28 22:25:23 · 36m 10s | |
| CSGO-syVMC-HZ6xy-PCDGZ-MWSH3-C2WPA | 14/14/3 | 67.5 | 1.00 | 2026-06-26 19:51:30 · 30m 30s | |
| CSGO-SyeXe-9W4A2-XqAbW-QF2qr-T3kwG | 13/14/7 | 91.5 | 1.28 | 2026-06-18 22:23:00 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.