Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GuCeD-BfOVo-cuXvv-t7Lsi-p4XbD | 7/12/5 | 47.4 | 0.75 | 2026-07-02 21:57:34 · 26m 15s | |
| CSGO-WjRF3-Trk43-vVML4-KMfQY-cF95Q | 16/17/7 | 81.5 | 1.16 | 2026-06-23 22:35:51 · 34m 3s | |
| CSGO-NO3SP-C52GW-wn5Sw-cOzYJ-kScRF | 18/16/3 | 68.7 | 1.05 | 2026-06-23 22:03:32 · 30m 18s | |
| CSGO-6TDhX-FCWs4-HksvX-OnqHF-U9JjC | 5/14/4 | 49.0 | 0.47 | 2026-06-23 21:38:32 · 23m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.