Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ePMRP-iWbNa-738RG-mfYKw-8rP3A | 9/14/3 | 58.8 | 0.70 | 2026-07-05 20:29:13 · 26m 36s | |
| CSGO-hPBFh-TTs5B-e4bmS-UmTTS-e75RG | 16/14/4 | 81.3 | 1.29 | 2026-07-05 19:40:28 · 30m 37s | |
| CSGO-GbNxh-5DeBa-CF8mM-sZVmX-cQaYO | 10/17/8 | 68.7 | 0.83 | 2026-07-04 20:26:57 · 35m 23s | |
| CSGO-xsOrT-i698w-wi55H-jUTEO-xbjsF | 16/16/3 | 65.8 | 1.02 | 2026-07-03 22:14:59 · 36m 44s | |
| CSGO-J26Af-WarEt-cTznE-6xXzc-FkBAA | 9/7/6 | 70.9 | 1.25 | 2026-07-03 19:05:22 · 24m 2s | |
| CSGO-QkNq8-XPxdw-5Xc9F-Gbvqd-hOGSQ | 11/19/7 | 63.1 | 0.70 | 2026-07-03 18:24:24 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.