Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rswir-KpWtd-NHqFm-x9jb2-YV4RG | 21/13/1 | 101.3 | 1.43 | 2026-07-04 23:31:44 · 25m 32s | |
| CSGO-sHNyC-mxkj8-NxyQe-SMswY-8tQVP | 10/18/6 | 62.7 | 0.70 | 2026-07-03 16:08:56 · 33m 12s | |
| CSGO-s6q3K-PwRYP-VY6ZO-FqHju-v3SiA | 27/11/5 | 126.2 | 1.91 | 2026-06-23 20:46:49 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.