Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LynOm-w4PUX-tzFo2-hYJ2E-ppcJD | 7/16/8 | 61.3 | 0.63 | 2026-07-05 14:02:03 · 38m 35s | |
| CSGO-fePUx-AVdDJ-cq6dL-yBR5J-9Sm6J | 14/17/3 | 60.5 | 0.84 | 2026-07-04 23:20:45 · 35m 2s | |
| CSGO-AMiwn-WhE67-tC5Ec-ae3FJ-mS5KQ | 16/25/2 | 48.7 | 0.73 | 2026-07-03 10:36:11 · 50m 6s | |
| CSGO-hpQA7-eVAju-AhHHa-rYjLi-GusnC | 13/3/0 | 90.1 | 1.96 | 2026-07-03 10:07:59 · 20m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.