Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dA9dw-eVWxb-3mxNb-xwYSD-fUxXD | 7/19/7 | 38.1 | 0.36 | 2026-07-04 16:24:39 · 36m 21s | |
| CSGO-s9dcZ-TXr5r-YxA7d-yHMP8-Hq5uC | 12/17/11 | 92.1 | 0.99 | 2026-07-01 17:20:27 · 31m 29s | |
| CSGO-YmyvK-eWfML-vtHnj-6ZQ2o-DXykG | 13/19/6 | 53.0 | 0.74 | 2026-06-30 14:49:18 · 45m 12s | |
| CSGO-e7GRW-zz5qj-c5KF5-thoc4-6UwsP | 12/17/7 | 79.6 | 0.96 | 2026-06-29 14:10:17 · 32m 47s | |
| CSGO-O6U2j-D4xeE-Xtjd8-oiRUd-ciQZQ | 14/17/13 | 94.7 | 1.09 | 2026-06-22 16:19:58 · 40m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.