Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7MwE-ueqcK-pm6S4-SSAHC-uT2JE | 12/20/6 | 44.5 | 0.64 | 2026-07-03 13:23:48 · 40m 23s | |
| CSGO-uPWhA-aRtKn-EsQA6-WT4xi-qESyL | 16/14/5 | 76.9 | 1.08 | 2026-06-30 14:34:25 · 40m 37s | |
| CSGO-qcHjr-tEvVM-deqzB-CB47V-EQM6H | 15/16/8 | 83.5 | 1.06 | 2026-06-30 13:53:00 · 38m 33s | |
| CSGO-sySns-NGB97-6jaQf-iV8XX-aQ4qB | 8/14/7 | 56.1 | 0.68 | 2026-06-30 13:07:08 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.